Eugene Fedorenko is Designing, Writing, Reading, and Traveling

Writing (sometimes)

Deploy Craft CMS to DigitalOcean

Published at DeployBot

This guide explains how to launch a website powered by Craft CMS with a proper development environment and workflow behind it. You’ll set up a local development environment, put Craft theme and config files under version control with Git, create and configure a new DigitalOcean droplet, install Craft on it, and then deploy your theme and configs to a live website with DeployBot.

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Building assets with Grunt or Gulp during deployment

Published at DeployBot

This guide explains how to compile website assets with Build Tools during deployment. We’ll use Grunt as an example, but everything below can be applied to Gulp or any other Node-based task runner as well.

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Design update: choosing a server type

Published at DeployBot

Have you ever avoided some parts of your website or application just because they are not up to your standards or just got old and dusty? Well, I certainly have! Lately I’ve been looking for excuses to not add any more servers to environments just because choosing a server type was kinda embarrassing:

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Introducing a new dashboard at DeployBot

Published at DeployBot

Today we’re introducing a new dashboard that provides more information and is easier to use than ever before. The old one was getting the job done (most of the time), but was inelegant, missed data critical for understanding recent events, and was pretty hard to scan and digest. After talking to our customers and seeing how we use it ourselves we decided to start from a blank slate and redesign it instead of applying UI band-aids.

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Faster way to deploy and smarter server configuration

Published at DeployBot

Announcing two exciting design improvements that will save you time when setting up and deploying to your servers.

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Improved layout and 100% Retina support

Published at DeployBot

If you have a sharp eye you may have noticed that some things changed in DeployBot this week. We cleaned up and refreshed the design a little bit, so now it’s sparkling and ready for some new amazing features. Below I will go through what we changed.

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Code review workflows

Published at Beanstalk

Early last year the Beanstalk team started an internal conversation on the best ways for a private team to control code quality and minimize the chance of breaking production code with a “bad" commit. As a small team of developers we are not used to formal processes, so the most natural thing was to see what bigger teams do. I started researching code review processes and tools in various companies and was astonished by how different they can be. In retrospect it makes sense — software built for NASA has a much smaller right for an error than an open source experiment built on the side. Here are a few cases I found the most interesting:

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A fresh coat of paint

Published at Beanstalk

It’s a beautiful summer here in Philadelphia and our team started to get tired of all the dark brown backgrounds in Beanstalk. So what can be a better time to give it a slight facelift? Those of you with a sharp eye might have noticed that some things changed this morning.

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A better way to display code and commits

Published at Beanstalk

While working on new inline comments we got slightly carried away and completely redesigned changeset and file pages. This update was a long due as these were one of the oldest parts of Beanstalk.

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Announcing new navigation

Published at Beanstalk

We’re really excited to announce a new navigation in Beanstalk. It solves a few problems, provides a bunch of improvements and introduces several new features. We’ve been working on it for a while and think it creates a great foundation for our upcoming features.

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